Network Storage v3: Endpoint Reference
Reference material for endpoint authors, agents, validation, errors, and expressions.
Code Examples
Complete systems you can copy into a Network Storage project: collections, Game Values, workflows, endpoints, and C# calls.
Example: RPG Game
A complete example showing how to build server-authoritative game logic using endpoints, Game Values, workflows, and rate limits. This covers a full RPG with co...
Inventory System for s&box Games
Build a server-authoritative stackable inventory with Network Storage. This example is designed for survival games, fishing games, RPGs, and shop-driven sandbox...
XP and Leveling System for s&box Games
Create a progression system that stores `xp`, not `level`. Level is derived from XP using Game Values, so you can rebalance progression without migrating player...
Upgrade Shop System for s&box Games
Build a server-authoritative upgrade shop with exponential pricing, max-level checks, and atomic currency spending. This pattern is based on real tycoon, fishin...
Daily Missions System for s&box Games
Build daily missions with a server-selected mission, secure progress increments, and one-time reward claiming. This pattern fits extraction shooters, racers, fi...
Crafting System for s&box Games
Build a server-authoritative crafting system with recipe tables, material checks, output items, and crafting XP. This works for survival games, factory games, m...
Player Marketplace System for s&box Games
Build a safe player-to-player marketplace with escrowed item listings. Sellers list items, Network Storage removes the listed quantity from the seller immediate...
Endpoint Reference
Reference material for endpoint authors, agents, validation, errors, and expressions.
Endpoint Standards
Best practices and conventions for designing reliable, maintainable public endpoints and internal reusable flows in Network Storage v3.
Math Expressions
Transform steps support safe math expressions for computing derived values server-side.
Revision / Outdated Session Handling
Network Storage supports revision detection to help games manage version mismatches during live play. When a new game revision is published, clients running an ...
Creating Endpoint Validation Fixtures
When endpoint validation fails in production, the error response now includes diagnostic context that can be used to create local regression tests.
Error Codes
All error codes returned by the endpoint and storage API. Error codes are immutable -- they will never change once published.
Agent Discovery & Machine-Friendly Endpoint Access
This page is for automation, bots, and AI assistants that need to discover how to call Network Storage safely.