Network Storage v3: Examples & Comparisons
Complete examples and comparison pages for choosing the right architecture.
Code Examples
Complete systems you can copy into a Network Storage project: collections, Game Values, workflows, endpoints, and C# calls.
Example: RPG Game
A complete example showing how to build server-authoritative game logic using endpoints, Game Values, workflows, and rate limits. This covers a full RPG with co...
Inventory System for s&box Games
Build a server-authoritative stackable inventory with Network Storage. This example is designed for survival games, fishing games, RPGs, and shop-driven sandbox...
XP and Leveling System for s&box Games
Create a progression system that stores `xp`, not `level`. Level is derived from XP using Game Values, so you can rebalance progression without migrating player...
Upgrade Shop System for s&box Games
Build a server-authoritative upgrade shop with exponential pricing, max-level checks, and atomic currency spending. This pattern is based on real tycoon, fishin...
Daily Missions System for s&box Games
Build daily missions with a server-selected mission, secure progress increments, and one-time reward claiming. This pattern fits extraction shooters, racers, fi...
Crafting System for s&box Games
Build a server-authoritative crafting system with recipe tables, material checks, output items, and crafting XP. This works for survival games, factory games, m...
Player Marketplace System for s&box Games
Build a safe player-to-player marketplace with escrowed item listings. Sellers list items, Network Storage removes the listed quantity from the seller immediate...
Examples & Comparisons
Complete examples and comparison pages for choosing the right architecture.