Network Storage v3: Getting Started
Install the library, create a project, configure auth, and choose a runtime path.
Code Examples
Complete systems you can copy into a Network Storage project: collections, Game Values, workflows, endpoints, and C# calls.
Example: RPG Game
A complete example showing how to build server-authoritative game logic using endpoints, Game Values, workflows, and rate limits. This covers a full RPG with co...
Inventory System for s&box Games
Build a server-authoritative stackable inventory with Network Storage. This example is designed for survival games, fishing games, RPGs, and shop-driven sandbox...
XP and Leveling System for s&box Games
Create a progression system that stores `xp`, not `level`. Level is derived from XP using Game Values, so you can rebalance progression without migrating player...
Upgrade Shop System for s&box Games
Build a server-authoritative upgrade shop with exponential pricing, max-level checks, and atomic currency spending. This pattern is based on real tycoon, fishin...
Daily Missions System for s&box Games
Build daily missions with a server-selected mission, secure progress increments, and one-time reward claiming. This pattern fits extraction shooters, racers, fi...
Crafting System for s&box Games
Build a server-authoritative crafting system with recipe tables, material checks, output items, and crafting XP. This works for survival games, factory games, m...
Player Marketplace System for s&box Games
Build a safe player-to-player marketplace with escrowed item listings. Sellers list items, Network Storage removes the listed quantity from the seller immediate...
Getting Started
Install the library, create a project, configure auth, and choose a runtime path.
Quick Start
Get Network Storage running in your s&box game in 5 minutes. This path uses server-side authority: the player asks to do something, the endpoint decides whether...
Getting Started with v3 Endpoints
The v3 endpoint system changes how your game interacts with Network Storage. Instead of the game client directly reading and writing data, your game sends **eve...
Setting Up the s&box Library
The fastest way to integrate Network Storage into your s&box game is with the official library. It handles authentication, API versioning, response parsing, and...
Library Reference
The **Network Storage by sboxcool.com** library provides a clean C# API for s&box games.
Dedicated Server Runtime
Dedicated servers and backend hosts can call protected Network Storage flows with a server-side secret key. Do not bundle secret keys with a published game clie...